
A linear abstract using frisket and broad washes
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A linear abstract using frisket and broad washes
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A painting of trees in Kona area done at sunrise, with the volcano in the background
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Not all watercolor sketches need be serious: here is a little humor piece from Easter.
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I recently partnered with two talented developers to prototype a Kinect-based experience. We had the opportunity to observe more than 30 people use the prototype, which allowed for some great, ad hoc user research.
After the jump, you can read my takeaways and design recommendations based on observations of our experiment. I’ll also try to post any new Kinect info I might gather from MIX11 next week.
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This is another Avatar-the-Last-Airbender-inspired piece. A monk manipulating fire.
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A simple texture experiment to simulate a forest canopy using salt, warm green and cool green.
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A huge batch of yellow flowers had sprouted up in the local orchard. I tried to simulate their texture by spattering paint with a toothbrush, but I had already laid down too much base green and no yellow popped through. I was also afraid spattering the already-painted backhoe. Next time: spatter on to a very light base color, and do this before adding any other elements.
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A bench. Some colorful leaves. It was cold.
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Thus, I submit to you 7 homemade and FREE jack-o-lantern patterns of my favorite Birds characters. Included in this batch are the pig, the normal red bird, the giant red bird, the yellow bird, the blue bird (you should get 3 pumpkins for this one!), the egg-laying bird, and the bomb bird. Sorry guys, I left out boomerang bird. It’s just not my fave. Read the full post for instructions.
New stencils update! I’ve made additional stencils for Bubbles, the orange bird; Stella, the pink bird, and Al, the boomerang bird; as well as the cast of birds from Angry Birds Space. Find them here!
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I’ve been playing around with ways to simulate rich tooltipping with Flash Catalyst CS5. I decided to create a prototype around the idea of having a geotagged, map-view showcase of my watercolor paintings from around the world. In this prototype, I focused on simulating rich tooltips that would contain their own gallery controls to view each location’s artwork, as well as trying to simulate simple tooltips with a datalist element for the large gallery view.
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I recently indulged my iconography hobby by entering a contest on 99Designs, the crowdsourcing design website. I like to engage in these competitions for a few reasons: the short timeframe forces me to hone my conceptualization and visual design skills, I get to work with people I wouldn’t otherwise get a chance to, and I get to try on something new. The prospect of a decent cash prize doesn’t hurt.
99Designs’s contests make it easy for me to do all of this, without the hassle of vetting freelance clients. All I need is for someone to post a project, and participation is just a matter of judging the design brief, uploading a few files, and checking on the contest holder’s feedback and ratings.
The contest I recently participated in was for 3 application icons. Instead of just diving into the work, I approached the problem from a more methodical standpoint. I started with a word brainstorm, followed by a validation card sort, lots and lots of sketching, and final design with the promise of future A/B testing. Certainly this approach is only scratching the surface of what constitutes interaction design but, nonetheless, the resulting icons were an immediate hit. I came away with a win and a great reference.
It’s important for visual designers to approach projects with an interaction design mindset, especially when the product will be the whole of, or part of, a website, application or interactive piece. Sometimes, though, designers either are afraid that these methods will take too much time, or they just don’t have the experience with a user-centered approach. Yet there’s a growing need for designers with hybrid interaction & visual design skills, so we need to find a way to make the process more approachable to them.
99Designs is well poised to make this happen. As of this writing, there are more than 60,000 designers registered on the site, and, at any given time, there are nearly 200 web, UI or related interactive contests running. If 99Designs just tweaks their contest structure to support a process of discovery, sketching and validation, they could educate these designers and add lasting value to the work they produce.
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