I recently indulged my iconography hobby by entering a contest on 99Designs, the crowdsourcing design website. I like to engage in these competitions for a few reasons: the short timeframe forces me to hone my conceptualization and visual design skills, I get to work with people I wouldn’t otherwise get a chance to, and I get to try on something new. The prospect of a decent cash prize doesn’t hurt.
99Designs’s contests make it easy for me to do all of this, without the hassle of vetting freelance clients. All I need is for someone to post a project, and participation is just a matter of judging the design brief, uploading a few files, and checking on the contest holder’s feedback and ratings.
The contest I recently participated in was for 3 application icons. Instead of just diving into the work, I approached the problem from a more methodical standpoint. I started with a word brainstorm, followed by a validation card sort, lots and lots of sketching, and final design with the promise of future A/B testing. Certainly this approach is only scratching the surface of what constitutes interaction design but, nonetheless, the resulting icons were an immediate hit. I came away with a win and a great reference.
It’s important for visual designers to approach projects with an interaction design mindset, especially when the product will be the whole of, or part of, a website, application or interactive piece. Sometimes, though, designers either are afraid that these methods will take too much time, or they just don’t have the experience with a user-centered approach. Yet there’s a growing need for designers with hybrid interaction & visual design skills, so we need to find a way to make the process more approachable to them.
99Designs is well poised to make this happen. As of this writing, there are more than 60,000 designers registered on the site, and, at any given time, there are nearly 200 web, UI or related interactive contests running. If 99Designs just tweaks their contest structure to support a process of discovery, sketching and validation, they could educate these designers and add lasting value to the work they produce.
The current state of contests on 99designs
99Designs allows small businesses and designers worldwide to collaborate on illustration, identity, web and UI projects. After registering and setting up a 99Designs account, anyone can get started within a few minutes. On the client’s side, contest setup is a matter of a few simple steps. Clients select from predefined project types and award amounts. They have the option of adding custom listing formats, timeframes, incentives (such as guaranteed contests) and visibility settings (a “private” contest keeps it from turning up in search results; a “blind” contest reduces accusations of plagiarism by keeping submissions hidden from other designers). During the contest, the client can easily comment on and rate designer’s submissions, or communicate with the designer directly via a hosted message system. When the client selects a winner, money gets automatically deducted from their account.
Designers can join a contest simply by browsing, searching, or being invited. The contest page gives them access to everything they need. They can check the design brief, see existing submissions and comments (if the contest isn’t blind), upload designs, and communicate with the contest holder. The designer retains all copyright until they win a competition, at which point 99Designs facilitates the copyright, file and award handover. Artwork also shows up in the designer’s 99Designs folio, which helps them get invited to more contests.
99Designs streamlined the entry process to help clients and designers focus on quality of work. Unfortunately, the quality of a design often becomes a matter of designer and/or client preference, instead of being determined by metrics associated with the client’s target audience. This happens for a number of reasons:
- The affordable (read: cheap) contest awards create an expectation of question-free, “color inside the lines” design.
- Designers feel that taking the time to research, sketch and test will waste valuable contest time and give the advantage to other designers.
- Neither visual designers or clients have been trained to understand the importance of an interaction design approach.
Get clients and designers working within an interaction design framework
Below are just a few suggestions as to how 99Designs could nurture a user-centered design approach. Research:Create an incentive for clients to provide research up front Since there may be a short timeframe for contests, it may be unrealistic to ask designers to conduct research for the project. If the client has done some persona work, market research, focus groups, testing against an existing product, wireframes, etc, there should be dedicated fields for that information in the design brief. Once entered, this could be clearly called-out for designers to see how prepared the contest holder is, similar to the “guaranteed” contest badge. In addition to the soft incentive of drawing more talented designers to the contest, a physical incentive could be in the form of a listing discount for clients who fill in these fields. Also, have a required minimum contest length for clients without research. Add a day or two into the contest for the designer to gather even the smallest bit of background/ethnographic information. Exploration (Early Design): Have a dedicated brainstorm/sketching phase Allocate the initial part of a contest for wireframing and/or sketching, or require that each designer’s first submissions be in sketch form. This step could be skipped for those clients who provide wireframes and sketches in advance, perhaps because they have their own IxD staff, and simply need a look-and-feel treatment. Even better, embed virtual tools such as Balsamiq into the 99Designs environment, so that designers and clients can iterate together in the context of the competition. I certainly haven’t forgotten about prototyping, which is another candidate for this stage. However, because 99Designs does not support coding projects, prototypes may not be as relevant as sketches and wireframes. Validation: Tie in common testing tools There are plenty of web-based testing tools that 99Designs could bring into the contest structure, including, but not limited to:- Websort: An online card sorting application. This proved great for narrowing down my iconic representation possibilities, but could be useful to those designers who need to do a little categorization work as part of their contest.
- Google Website Optimizer: This is great for A/B testing, utilizing the client’s current site traffic. Generally, this is best reserved for web design work, but I imagine it could be adapted for other project types.
- 5 second test: Get initial impressions on static web comps in a matter of minutes.

By attaching some stats to how the designer's work performed, there will be an incentive to produce work with lasting impact



