Before the I/O announcement of Android L and “Material Design”, this session was originally called “Cross Platform Design”. The speakers discussed some of the overall principles and applications of the company’s new design system across devices.

I enjoyed the discussion of metaphors as it sounded similar to the original push for skeumorphism in early mobile app design. We’ve focused far too much on judging skeumorphism as 100% bad, when instead we should focus on what it was trying to achieve (metaphors are effective at communication) and work on improving that foundational concept (as Material Design is attempting to do). Learn more about Material Design here.

My sketchnotes follow.

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