A group of two developers and I joined together to develop an Xbox Kinect prototype for a virtual fitting room, which we called Fashion Kinect. Fashion Kinect allowed people to shop for clothing on eBay, try pieces on via texture mapping, and even share with friends using “fashion show” mode. This concept has since become a patent for eBay.
I storyboarded our primary flows and designed key parts of the interface while the developers got the Kinect working. This was particularly challenging because it was created before Microsoft released an official Kinect SDK. I produced a pitch video (complete with animation and voice narration) which secured us as finalists for a project expo in which the initial prototype was demo’ed, and it won a People’s Choice award.
To find out about some best practices in Kinect design that I learned from this project, read my post “Designing Kinect-Based Experiences”.
© eBay Inc.
Summary of my contributions
- Lead interaction design
- Storyboards
- Sketching
- Flows & wireframes
- Visual design
- Pitch video design & production