Previously called Android Wear, Wear OS is a smart watch platform from Google that serves watches of multiple shapes, sizes, and use cases. Among its top features at the time I worked on the platform were actionable notifications, fitness tracking, and messaging.
As a senior interaction designer on the Wear OS UX team, I worked on several projects. I led UX for Wear OS support for users of iOS devices, when previously the watch had only worked when paired to an Android device. I designed and oversaw multiple iterations of the setup flow and companion app experience from releases 1.1 through 2.0. I established principles and techniques for on-watch onboarding and user education for features such as wrist gestures enabling one-handed use.
I also led the design of features that enabled watches to be standalone from a phone by designing the flows, patterns, and guidelines for on-watch permissions and authentication. Each of these projects involved collaborating with visual and motion designers, engineers, product managers, developer relations teams, and the larger Android system team.All images are © Google. Google and the Google logo are registered trademarks of Google Inc.
Summary of my activities
- Interaction design
- Project management
- Guideline publication
- Strategic design planning