The 6 R’s of helpful wearable design

After checking out the design principles of Android Wear, I found myself thinking particularly about the third principle, “Helpful”. Certainly in UX design a product needs to be helpful before anything else. But what does it mean to build helpful experiences for wearables, specifically?

To me, it seems that helpful wearable devices or wearable apps would do the following (the “6 R’s”):

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Patterns for new user experiences

I’ve been keeping an ongoing collection of first time user experiences (FTUEs) at http://firsttimeux.tumblr.com/. In this post, I’ve distilled the most common approaches I’ve observed being used today into a list of 8 design patterns and anti-patterns.

Each pattern has a description, pros/cons list, design considerations, and an example. You may recognize a few of these because many are modern takes on well-established UX patterns.  My hope is for this to serve as a helpful reference as you develop your own first time user experiences.

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Special Edition Greyjoy Free Game of Thrones Valentine!

It was pointed out to me that I’d forgotten House Greyjoy in my Free Game of Thrones-inspired Valentines patterns. Instead of making another that matched the set, I created instead a DIY printable Valentine which you can give to your loved one (or enemy) for some interactive fun!


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Sketchnotes from “Body Languages of Interaction Design”

Irene Au presented the second-day opening keynote at Interaction 14. Her talk was focused on how body language, mindfulness and forms of meditation can improve our lives as well as our ability to design empathetically. My sketchnotes follow below.

If you would like to use my sketchnotes in a presentation, please credit me and my blog and drop me a line to let me know which one(s) you plan to reference. Thanks!


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Sketchnotes from “Designing for privacy in mobile and web apps”

In her Interaction 14 presentation, Amber Case gave a compelling overview of privacy best practices when creating experiences in which user data is requested and stored. Even more interesting was her discussing the idea of homesteading vs. sharecropping, an idea that true privacy control improvement could come from users creating and owning more of the domains on which their data is hosted. Below are my sketchnotes from her talk.

If you would like to use my sketchnotes in a presentation, please credit me and my blog and drop me a line to let me know which one(s) you plan to reference. Thanks!


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Sketchnotes from “Evangelizing and Designing Voice User Interface”

I work on a variety of interface types and was excited to attend a presentation about designing VUI (Voice User Interfaces) at Interaction 14. “Evangelizing and Designing Voice User Interface: Adopting VUI in a GUI world” was presented by Stephen Gay of Intuit and Susan Hura of SpeechUsability, and gave a good overview of VUI design principles, considerations and opportunities. The following are my sketchnotes from this talk.

If you would like to use my sketchnotes in a presentation, please credit me and my blog and drop me a line to let me know which one(s) you plan to reference. Thanks!


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Sketchnotes from “Comics: A Medium in Transition”

Scott McCloud is a speaker who often doesn’t need introduction. In this Day 1 closing keynote at Interaction 14, he discussed the changing medium of comics by covering the reasons why pictures are better than words, the right kinds of simplification, and motion’s effect on comics. The following are my sketchnotes from his talk, which taper off a tad towards the end so that I could catch some of his humorous slides.

If you would like to use my sketchnotes in a presentation, please credit me and my blog and drop me a line to let me know which one(s) you plan to reference. Thanks!


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Sketchnotes from “Pitching Ideas: How to sell your ideas to other people?”

I enjoyed this presentation at Interaction 14 by Jeroen van Geel. His presentation deconstructed a “pitch” into 3 main activities: Honing in on exactly what the idea is; knowing who you are pitching to; and the act of convincing those people to support your idea. learning about your audience, and convincing them that your idea is worth supporting. Below are my sketchnotes from this session.

If you would like to use my sketchnotes in a presentation, please credit me and my blog and drop me a line to let me know which one(s) you plan to reference. Thanks!


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Sketchnotes from “Food = interaction”

Bernard Lahousse is a biochemist who has been studying the science and experience of food. He gave a very compelling and interactive presentation at Interaction 14 that illuminated how tweaking input of the 5 senses could change the experience of the same food product, and also talked about constructing interest food pairings. My sketchnotes from his talk follow.

If you would like to use my sketchnotes in a presentation, please credit me and my blog and drop me a line to let me know which one(s) you plan to reference. Thanks!


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