UX Australia Sketchnotes: “Syntheate Ideation”

This UX Australia 2014 talk by Sarah Lloyd delved into aspects of neuroscience and situations that affect creativity. Syntheate Ideation: Tools for Infinite Creativity breaks down the creative process into 5 steps with insights for each, such as how to help us create new connections and pathways in the brain (a key element of idea synthesis). My sketchnotes follow.

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What’s your coaching cadence?

In a recent presentation, I discussed the role that guided interaction and coaching can play in onboarding new users to a product. Playthroughs and user-guided tutorials are some examples of guided interaction. Guided interaction allows users to start playing with a new product quickly in an authentic context (instead of wading through abstracted coachmarks, instructions or intro tours), but also gives them enough coaching so that they’ll be motivated by an early success.

To help teams explore the right cadence of guided interaction for their product’s new user experience, I created a free template to help with judging that interaction between a product and a new user. I’ve been calling it the coaching cadence worksheet. This can be used to audit an existing experience, or to explore variations for a revision or completely new first time ux. The worksheet and instructions follow.

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3D Printing for Humanity’s Sake: Sketchnotes from SXSW V2V

Elliot Kotek of Not Impossible Labs gave a moving talk at this year’s V2V conference. In “3D Printing for Humanity’s Sake-Project Daniel 2.0″ he recounted the stories of an ALS patient who yearned to get back to graffiti art, and of Daniel, a double-amputee in the Sudan who didn’t want to be a burden on his family. In the case of Daniel, 3D printing not only brought him new prosthetic arms, but was a skill taught to his entire community so they could use it to take care of future needs. My sketchnotes follow.

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3D BioPrinting: Sketchnotes from SxSW V2V

Star Trek fans familiar with the concept of replicators would have enjoyed “3D BioPrinting: Changing The Future of Medicine!“, a talk given by Tevido Biodevices CEO & Co-Founder Laura Bosworth at SxSW’s V2V conference. Laura discussed the future role of 3D BioPrinting in creating live tissue, and how it could start by focusing on breast reconstruction for cancer patients. My sketchnotes follow.

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From Design to De$ign: Sketchnotes from SxSW V2V

On the second day of SxSW’s startup-focused V2V conference in Las Vegas, audience members had the pleasure of hearing John Maeda (KPCB design partner, eBay Inc. design chair, RISD president & MIT professor) give the opening keynote. With background into design vs. art, he discussed design’s increased importance in the workplace now that it’s no longer enough for products just to be needed, but that they need to be loved. My sketchnotes follow.

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Designing for Wearables: Sketchnotes from Google I/O

This session, held during the first day of Google I/O, focused purely on design principles and process for Android Wear and Google Glass.  A panel of 4 designers rotated through an in-depth presentation sharing their insights on topics ranging from voice input, contextual design and glanceable displays. This presentation also stood out as one with a strong resonant theme: The world is the experience.

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Material Design Principles: Sketchnotes from Google I/O

Before the I/O announcement of Android L and “Material Design”, this session was originally called “Cross Platform Design”. The speakers discussed some of the overall principles and applications of the company’s new design system across devices.

I enjoyed the discussion of metaphors as it sounded similar to the original push for skeumorphism in early mobile app design. We’ve focused far too much on judging skeumorphism as 100% bad, when instead we should focus on what it was trying to achieve (metaphors are effective at communication) and work on improving that foundational concept (as Material Design is attempting to do). Learn more about Material Design here.

My sketchnotes follow.

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