Hi! I'm Krystal and I like connecting the dots.
I'm a mobile user experience designer with hybrid visual and interaction design skills. I weave engaging product stories across multiple devices and touchpoints. More about me →
After checking out the design principles of Android Wear, I found myself thinking particularly about the third principle, “Helpful”. Certainly in UX design a product needs to be helpful before anything else. But what does it mean to build helpful experiences for wearables, specifically? To me, it seems that helpful wearable devices or wearable apps would do the following (the … Continue reading